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Gameplayer's Last Remnant preview

05 Nov 2007, by soul

Australian gaming website Gameplayer has published its Last Remnant preview. Here's a snippet from the article:

"Central to the game’s battle-system is the Morale meter at the top of the screen, divided between friend and foe and dependent on the number of troops currently active in the field. Higher morale means support troops work better, unifying attacks for potentially fatal blows. But start losing troops - and therefore morale - and you may need to call reinforcements. And from what we’ve seen so far, reinforcements range from other troop units to summoned monsters (similar to those in Final Fantasy) that can deal devastating one-hit blows to the opposing forces."

» Read the full preview...


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